Rules on Sport
10.01.2026
1. Australian Rules Football
Bets are accepted on:
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Regular time – 80 minutes (four quarters of 20 minutes each or two halves of 40 minutes);
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Regular time including overtime (marked as “Including Overtime”).
The Company does not accept liability for any inaccuracies in match duration. Details shown in the “Sports” or “Live” sections are for reference only — players must verify official sources before placing bets.
If a match is interrupted before 80 minutes, all bets will be voided (settled at odds of 1), except for markets already conclusively determined at the time of interruption.
If the venue changes, previously placed bets will remain valid provided the home team retains its status.
First Goal Scorer:
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If a player does not participate or enters the match after the first goal, their bets are void.
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Players substituted or sent off before the first goal will lose their bets.
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If the first goal is scored by a player without an offered price, all other player bets lose except the “Any Other Player” option.
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If the match ends or is suspended before the first goal, all related bets are canceled.
2. American Football
Bets are accepted on:
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Regular time – 60 minutes (four quarters of 15 minutes);
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Regular time including overtime (marked as “Including Overtime”).
If a match starts but is not completed, all unsettled bets are voided (odds 1), except for markets already decided at the time of stoppage.
At least 55 minutes of play must be completed for bets to stand; results are then settled based on the score when play stopped.
Tournament and Match Markets:
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“Higher at the End of the Tournament” bets are settled according to team placement in their group. If tied, settlement is based on team scores.
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Highest Scoring Quarter: If two or more quarters tie for the highest score, bets are void (odds 1).
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Highest Scoring Half: If both halves have identical scores, bets are void (odds 1).
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If a match including overtime ends in a draw, W1 and W2 bets are refunded (odds 1), while totals and handicaps are settled by the actual result.
3. Badminton, Table Tennis, Beach Volleyball
If the start of a match is delayed or postponed, all bets remain valid until the match or tournament concludes, or until a participant withdraws.
If a match is interrupted due to withdrawal or disqualification during the first game/set, all bets are void (odds 1), except for those already decided.
Additional Rules:
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A typo in a player’s initials (e.g., B. Smith instead of A. Smith) does not invalidate bets.
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If a named player is replaced before the match begins, Match Winner bets are void.
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Handicaps and totals are counted in points, except “Handicap by Sets” and “Total Sets.”
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The Winner is the player or team that finishes first in the tournament. If a participant withdraws before the start, all related bets are void.
4. Basketball
Bets are accepted on:
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Regular time: 48 minutes (four 12-minute quarters) or 40 minutes (four 10-minute quarters; NCAA – two 20-minute halves);
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Regular time including overtime (marked “Including Overtime”). Stats markets include overtime unless stated otherwise.
If a match starts but is not finished, all unsettled bets are void (odds 1).
For 40-minute games, 35 minutes must be played for bets to stand; for 48-minute games, 40 minutes are required.
Special Conditions:
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NBA teams may appear in normal (home-away) or reversed order; no refunds apply.
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In friendlies ending in a draw, Winner bets are void; Totals and Handicaps stand.
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In cup ties, overtime counts only for Qualification and Winner markets.
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If the match ends in a draw, “Will There Be Overtime – Yes” wins, “No” loses.
Additional Betting Types:
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Half-Time/Full-Time: W = Win, X = Draw. For example, W1W2 = team 1 wins first half, team 2 wins match.
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Highest Scoring Quarter/Half: If tied, bets void (odds 1). Overtime does not count.
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Team to Win Both Halves: “Yes” wins if the team wins both halves; “No” wins if they draw or lose any half.
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Each Team Over 72.5 Points: Wins if both teams score 73+.
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Total Each Quarter Over 32.5: Wins if 33+ points are scored in each quarter.
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Handicap by Quarters: Settled per quarter score, not total match score.
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Winning Margin 6–10: Wins if final score difference is between 6 and 10 points.
5. Baseball / Softball
Bets are accepted on regular time, unless otherwise specified.
Pitcher Rules:
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If both listed starting pitchers begin and throw at least one pitch, bets stand.
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If any listed pitcher does not start, all bets on that match are void.
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If no pitchers are listed, bets stand regardless of starters.
The home team is the one batting second, even if venue details differ.
Settlement Rules:
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Bets are based on official results, including extra innings (unless betting on partial outcomes).
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Bets stand if at least five innings (or 4.5 innings if the home team leads) are completed.
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If fewer than 4.5 innings are played, only pre-determined markets (e.g., “Team to Win,” “To Qualify”) are valid; others are void.
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If a match is postponed, pre-match bets are void.
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If play resumes within 72 hours after interruption, bets remain active; otherwise, they are void (except settled markets).
Softball:
Played with a larger ball and smaller field — seven innings per match. If tied, extra innings determine the result.
6. Biathlon
To Be Higher: Predict which of two named athletes or teams finishes higher in the final ranking.
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If both withdraw or one fails to start, bets are void (odds 1).
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If one athlete does not finish, all bets on them lose.
7. Boxing and Martial Arts
A bout officially begins with the bell for Round 1.
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If declared a no contest or stopped before a winner is announced, bets are void.
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If a result is declared, bets are settled according to that decision.
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If the number of rounds changes, bets on the winner remain valid; total rounds bets are void.
Total Rounds: Only completed rounds count for settlement.
If a fighter fails to appear for the next round after the bell, the bout is considered to have ended in the previous round.
8. Bicycle Racing
The tournament is considered to begin with the start of the first qualifying round.
Match-Up Markets (Individual or Team):
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Both competitors must cross the official starting line for bets to be valid.
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If one rider withdraws or fails to complete the race, their opponent is declared the winner.
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If neither competitor crosses the starting line, all bets are void (odds 1).
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If both riders retire, the one completing more laps is considered the winner.
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If both drop out on the same lap, bets are void (odds 1).
To Be Higher:
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Bettors predict which of the two riders (or teams) will achieve the higher final position.
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In the event of a tied time, the athlete ranked higher in official standings is considered the winner.
9. Water Polo
All bets are settled based on the final score after regular time (32 minutes – four 8-minute quarters).
The Company does not guarantee the accuracy of displayed match durations. The information in “Sports” and “Live” sections is for reference only; users must confirm official data before placing bets.
Additional Rules:
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Extra periods and penalty shootouts apply only to “Qualify,” “Win,” or similar markets.
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If a match begins but is not completed, all unsettled bets are void (odds 1), except for those already decided.
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At least 30 minutes of play must be completed for bets to stand; results are settled based on the score at the moment of interruption.
10. Volleyball
If a match starts but is not finished, all bets are void (odds 1), except for markets that were unconditionally determined before interruption.
If a set ends before the match stops, bets for that completed set remain valid.
Additional Market Rules:
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Handicaps and totals are expressed in points, except “Sets Handicap” and “Total Sets.”
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Score by Sets markets (e.g., 3:0, 3:1) are displayed accordingly in the “Sports” section.
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Race to 3 (5, etc.) Points: Predict which team reaches the stated score first. If the match stops before reaching that number, bets are void.
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Tie-Break – Yes/No: Predict whether a fifth set will occur. “Yes” wins if a tie-break set is played.
11. Handball
All bets are settled on the regular-time result (60 minutes – two 30-minute halves).
Overtime and penalty shootouts count only for the following markets: “To Qualify for the Next Round,” “To Qualify for Another League,” and “Win.”
If a match begins but is not concluded, all unsettled bets are void (odds 1), except for outcomes already decided at the time of suspension.
12. Golf
Major tournaments usually last 3–4 days, with 72 holes in total.
A player must tee off to be considered an active participant. If a golfer withdraws, all bets on that player are lost.
To Win the Tournament:
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The golfer ranked first in final standings (including playoff results, if applicable) is deemed the winner.
13. Darts
Match Betting:
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If a match begins but is not completed, the player advancing to the next round is considered the winner.
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Bets on specific sets, legs, or handicaps are void unless the outcome has already been determined.
Additional Rules:
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Handicaps and totals are expressed in sets, unless otherwise noted.
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A 180 represents the highest possible score from three darts thrown.
14. Curling
Bets are accepted including extra ends, unless stated otherwise.
A standard game consists of 10 ends. If teams are tied, an extra end determines the winner.
Additional Rules:
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If neither team scores in an end, or both have stones equally close to the center, the end result is 0:0.
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If a match starts but is not finished, all unsettled bets are void (odds 1), except those already decided.
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Bets stand if at least five full ends are completed, settled by the score at interruption.
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If a team fails to deliver all their stones in time, they forfeit the match regardless of the score.
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Bets are settled based on official results, including any extra ends.
15. Cricket
Bets are settled based on official results declared by the governing authority.
If a match is interrupted and not completed, all unsettled bets are void (odds 1), except for those already determined.
Special Rules:
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When a match result is decided by the Duckworth–Lewis (D/L) method, 1×2 and Winner of the Match bets are settled using the D/L outcome, while all other bets are based on the actual score.
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Best Batsman: The player with the highest number of runs wins.
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Best Bowler: The player with the most wickets wins. In case of a tie, the winner is determined by:
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Lowest economy rate (ECON);
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If still tied – fewest runs conceded.
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Individual Total Runs (First X Overs): If the D/L method is applied, the bet is settled according to completed overs prior to match end.
16. Beach Football
All bets are settled based on the final score at the end of regular time (36 minutes — three periods of 12 minutes each).
The Company is not responsible for any inaccuracies in declared match duration. Information provided in the “Live” or “Sports” sections is for reference only. Players are advised to verify official match regulations before placing bets.
17. Rugby
All bets are determined by the final result after regular time (80 minutes — two halves of 40 minutes).
The Company assumes no responsibility for potential errors in match duration or presentation. Data in the “Live” and “Sports” sections serve as indicative information only; users should confirm details via official sources.
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Overtime and penalty shootouts apply solely to “To Qualify For The Next Round” and “Win In The Tournament” markets.
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A match must be fully completed for bets to remain valid, unless a market outcome has already been conclusively determined at the time play was stopped.
18. Squash
If a match begins but is not completed (e.g., due to a player’s retirement or disqualification), all outcomes already decided at the time of interruption will stand. All other bets are void (odds 1).
Depending on the event organizer’s rules, matches may consist of three to five games and continue until one player wins three games.
19. Snooker
Match Betting:
If a match is interrupted, the player who qualifies for the next round is considered the winner, provided at least one frame has been completed.
Frame, Handicap, and Special Bets:
All required frames must be played to determine the official winner. If a match ends prematurely, unsettled bets on frames, handicaps, or specials will be void (odds 1), except those already determined.
If a player forfeits during a frame, handicap and total bets for that frame are void (odds 1).
Example – “First Potted Ball: Blue”
This wager wins if the blue ball is the first colored ball legally potted, following the sequence: yellow, green, brown, blue, pink, black.
20. Tennis
If a player withdraws or is disqualified before a match begins, all stakes are refunded.
If a match is delayed or postponed, bets remain valid until completion of the match or the associated tournament.
Bets remain valid in the following circumstances:
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Change of playing surface;
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Change of venue;
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Change between indoor and outdoor courts.
If a match is interrupted due to withdrawal or disqualification:
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Pre-match bets are void (odds 1);
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LIVE bets are also void, except for outcomes that were already determined before the interruption.
Additional Rules:
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Handicaps and totals are measured in games.
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If a game is not completed for any reason, related bets are void (odds 1).
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Matches labeled “champ. tie-break” or “super tie-break” are settled including the super tie-break score.
Example:
Grönefeld/Peschke vs. Niculescu/Zakopalová — “Total Under 21.5”.
Final score: (6:3, 3:6, 4:10).
Total = 6+3+3+6+4+10 = 32 → the bet loses.
In certain tournaments, a super tie-break replaces the final set. The first player or pair to reach 10 points (with a 2-point lead) wins the match.
Market Definitions:
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Correct Score (by sets) – e.g., 2:0, 2:1.
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Winner – the player/team finishing first in the tournament. If a player withdraws before the tournament starts, bets are void.
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Win In The Game – predict the winner of a specific game. If that game is not played, bets are void.
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Tie-Breaks are counted as a single game.
Example – “W1/2 With Any Other Score”:
Means the player wins a tie-break after a 6:6 (or 9:9) score.
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If tie-break = 7:3 → loses.
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If tie-break = 8:6 → wins (Player 1 won after 6:6).
21. Floorball
Floorball is an indoor variation of hockey, played on a hard surface using a plastic ball with holes.
Bets are settled on the final result after regular time (60 minutes — three periods of 20 minutes).
The Company is not responsible for discrepancies in declared match duration. Information in the “Sports” and “Live” sections is indicative only; users must confirm with official sources.
Extra time and penalty shootouts apply only to “To Qualify”, “Winner of the Tournament”, and similar markets.
22. Football
All football bets — including cup and international fixtures — are accepted for regular time only, unless otherwise specified (90 minutes: two halves of 45 minutes each, plus injury time).
Extra time and penalty shootouts apply exclusively to “To Qualify (For The Next Round)”, “League Promotion/Relegation”, “Winner of the Tournament”, and related markets.
A minimum of 80 minutes of play must occur for bets to stand, except for markets already conclusively determined at the time play stopped.
Friendly Matches (Format Rules)
According to FIFA youth regulations:
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U18–U15: 80 minutes (2 × 40)
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U14: 70 minutes (2 × 35) – full duration required for bets to stand
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U13–U12: 60 minutes (2 × 30) – full duration required for bets to stand
Tournament or friendly formats may vary, and bettors are advised to confirm match regulations via official sources before placing wagers.
Tournament-Specific Bets (World Cup, UEFA Euro)
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“To Be Higher At The End Of The Tournament” markets are settled based on the stage reached by each team.
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Bets on most goals scored/conceded include extra time, but exclude penalty shootouts. If tied, bets are refunded (odds 1).
Special Markets
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First Corner – which team takes the first corner kick.
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Most Corners – which team records more corner kicks.
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Total Corners Over/Under – whether the total number of corners exceeds a specified value.
Card Markets
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Only yellow cards shown to field players and goalkeepers during play are counted.
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Second yellows leading to a red are not double-counted.
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Cards shown after the final whistle are excluded.
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Settlement is determined using video footage or official statistics if footage is unavailable.
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Red cards = 2 yellows; a player may receive a maximum of 3 cards per match.
Penalty Shootout Markets
If the 5th penalty is not taken, markets such as “Team 2 To Score 5th Penalty – Yes/No” are refunded.
First Goal & Score Combination
Predict which player scores the first goal and the final score after regular time.
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If the player doesn’t participate or enters after the first goal, the bet is void.
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Own goals do not count.
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If the match is abandoned before completion, bets are void (odds 1).
Example:
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Bet 1: Adam Lallana To Score First & Team 1 Win 1–0 – Yes → wins if both occur.
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Bet 2: Dejan Lovren To Score First & Team 1 Win 1–0 – Yes → loses.
If Lallana doesn’t play, Bet 1 is refunded; Bet 2 loses.
Additional Market Notes
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First Card: must occur within the specified interval.
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Total Cards: includes stoppage time, excludes extra time (unless stated).
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Last Card: “No Cards” wins if none shown; ties settled by last shown.
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Team 1 To Score Before 78:00: wins if first goal occurs at or before 78:00.
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Penalty & Sending Off – Yes: wins if both events happen in the match.
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Player To Score A Goal: valid only if the player enters the field.
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Pre-match bets: void if unused substitute.
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In-play bets: settled according to actual goals scored.
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23. Futsal
All futsal bets are based on regular time (40 minutes: two halves of 20).
The Company is not liable for inaccuracies in match duration or format; bettors must confirm rules through official sources.
Extra time and 6-meter penalties apply only to “To Qualify”, “Winner of the Tournament”, and similar markets.
If a match is abandoned, all unsettled bets are void (odds 1).
At least 35 minutes of play must be completed for bets to stand; results are then settled at the time of stoppage.
24. Field Hockey
All bets are settled on the result after regular time (70 minutes – two halves of 35 minutes, or four quarters of 17:30).
The Company is not responsible for discrepancies in match length. “Sports” and “Live” listings are for reference only; check official regulations.
Extra time and penalty shootouts apply only to “To Qualify”, “Winner of the Tournament”, and related markets.
If a match begins but isn’t completed, all unsettled bets are void (odds 1).
Indoor Field Hockey: played over two halves of 20 minutes each.
25. Ice Hockey
Bets in the “Sports” section are accepted for regular time (60 minutes – three periods of 20) unless otherwise stated.
Markets labeled “With OT” or “Including Overtime and Penalty Shootouts” are settled accordingly.
In the “LIVE” section, bets default to regular time unless marked otherwise.
For KHL/NHL matches, bets may be offered as:
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Regular time only;
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Regular time + OT (“With OT”);
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Regular time + OT + Shootouts (“Including Overtime and Penalty Shootouts”).
Examples:
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Including OT & Shootouts: Buffalo 2–3 Toronto → all goals counted (total = 5).
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With OT: Buffalo 2–2 Toronto → settled by score before shootout (total = 4).
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Regular Time: Buffalo 2–2 Toronto → same as above; W1/W2 lose.
If a match begins but is not completed, unsettled bets are void (odds 1).
At least 55 minutes must be played for results to stand.
Additional Rules:
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NHL/AHL/CHL teams may appear in direct or reversed order; no refunds apply.
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In shootouts, only one goal is credited to the winner for settlement purposes.
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“Goal 1–7 Minute”: a goal scored at 7:00 counts as the 8th minute.
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Tournament-based markets (e.g., Winner, Group Leader, Most Goals) use official records.
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Team To Win & Total Over/Under: settled on both the result and total goals.
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Race to 3 (5) Points: void if match stops before the target is reached.
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Team 2 To Win In OT – No: wins if OT doesn’t occur or Team 2 loses in OT.
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Overtime Win: valid only if decided in OT, not shootout.
Examples:
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Score (0:0; 1:1; 1:0) → loses.
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Score (0:0; 1:1; 0:0; 0:1) → wins.
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Score (0:0; 1:1; 0:0; 0:0; 1:0) → loses.
26. Bowls
Bets are accepted on sets and match outcomes.
All sets must be completed; if the winner is determined early, set-specific bets are void unless later play affects the result.
If a winner is confirmed after at least one full end, match-winner bets stand.
If players change before the start, all bets are void.
27. Formula 1 / Motorbikes / Speedway
If a race is not completed and no official classification is issued, all bets are void (except for settled markets).
Settlements follow the official FIA standings after the final race of the season.
Head-to-Head:
Predict which of two named drivers places higher.
Both must start the race for bets to stand.
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If both retire, the one completing more laps wins.
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If both retire on the same lap, bets are void (odds 1).
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If a driver fails to post a qualifying time, ranking follows official grid order.
28. Counter-Strike 2 (CS2)
All markets are settled according to official results.
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Incorrectly listed fixtures → voided bets.
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Walkovers or retirements → undecided markets void.
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Matches/maps not finished → undecided markets void.
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Technical replays (non-player issues) → original markets void; replays treated separately.
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Changes to the standard number of maps → all affected bets void.
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Unless stated, all markets include overtime.
29. Dota 2
Settlements are based on officially published results.
Incorrect fixtures, walkovers, or retirements → undecided markets void.
If a map/match is replayed for technical issues, previous bets are void; the replay is treated as a new event.
If the standard map count changes, all relevant bets are void.
Special Bets:
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First Aegis: winner is whoever picks up the Aegis (not who kills Roshan).
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First Tower: any destruction method counts (by creeps, players, or denies).
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First Barrack: any destruction method counts (by creeps, players, or denies).
30. League of Legends (LoL)
All results are settled based on official records.
Incorrect listings → void.
Walkovers, retirements, or unfinished matches/maps → undecided bets void.
Technical replays → original bets void; replays treated as new matches.
If the number of maps differs from those offered, all bets are void.